Seushiro's mod also includes a tunedata file as well as an NBA animations file that completely modifies the gameplay like we've never seen before. These slots have new animations so be sure to try them out yourself! Some animations from previous NBA 2K games are added, as well as completely new animations and animations from gamez' previous mod. Here we see the list of duplicates replaced, and those slots that will still be replaced for future versions of the mod. New Shooting Forms/Releases & Shot Basesįor a list of changed animations, luckily Seushiro has provided us with this changelog that details all of the new animations for the mod. However, this does add new animations and players in our rosters will start using them as soon as updates are released, so this will be REQUIRED for all of our mods from this point onwards. Luckily, all of our latest rosters from all mods don't have the duplicate animations assigned to the players, so if you're using the latest rosters, the animations won't affect the existing jump shots of your players. It adds new jump shot animations, replacing the duplicate animations in the Player Signature Shots section (shot animations with Player Names). Seushiro's animations will be used for all of our mods (Med's NBA Roster, FIBA 2K14, PBA 2K14 & Kuroko V Slam Dunk) from this point onwards. Another version of the animation has just been released today! His animation mod adds a whole new level of depth to the game and is a breath of fresh air for NBA 2K14. Carter slot.Seushiro, a major contributor to Kuroko V Slam Dunk, released what would probably be the Mod of the Year for NBA 2K14. Both shots now have quick release and the same timing for players convenience. Howard base since animation is the same as J. Added win animations for dribbling double team scenarios.Updated tunedata.iff default courtesy of adiknbafan.Increased handle speed for smoother transitions.Increased speed of in-out dribbles as suggested.Post spin neutral gives ball handler slight speed advantage in case wants to force shot.Post spin move gives defenders a slight delay so you can be free more after successful win.Replaced blocks in the paint where you are beside an opponent and time the block button right yet he can make the lay up, but you have to gather a long hopstep before you jump up to the air for a block.Removed weak blocks from the game which just makes you go up in the air but with hands not raised.(Players do not recover fast even in bench so needed to up the sliders a bit)
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